Tytuł: | Uniform - 3D Editor 1.0.5 |
Systemy operacyjne: |
|
Licencja: | Commercial |
Data dodania: | 12.07.2024 |
Wydawca: | Sparseal SL |
Ocena: | Pobierz klienta, aby ocenić! |
Lista zmian |
- Add real time UI scale - Add Interface Setting to hide module descriptions by default. - Add Gesture to mark all and clear all to edge marking tools. - Add Workspace Origin position to saved data. - Add object data compression. - Add object stats to the data management editor. - Add support for creating Scene Instances on multiple pass transforms. - Add Transfer Node tool to the grid. - Add layer generator to generate displacement from input mesh normals. - Add Combined Expoters. - Add options to gizmo provider to show the transform or nothing when the tool is active. - Add default regions to PolyMesh cube preset. - Add Rope Volume Sketch tool preset. - Add extra search tags to Replace Node. - Add toggle for showing advanced stats in object db. - Add support for creating Scene Instances on multiple pass transforms. - Add Layer Mask domain rendering for previewing the mask in the viewport. - Add setting to show the mask preview when tool active. - Add shorcuts view as touch shorcuts alternative. - Add option to edit tool's icons - Add option to edit ToolGrid groups icons and name - Add modifier overrides to move the scene pivot from transform tools. - Add "On Surface" and "On Volume" overrides to scene pivot tool. - Add custom normal import from .obj normals. - Add PolyMesh to Image converter - Add preview to boundary graph layout element provider. - Add surface target module to graph layout tools. - Add Grid Fill graph layout kernel. - Add partial visibility support to the spatial split clusterizer. - Add support to handle multiple deformation components to pose deformer. - Add new Pose Brush deformer with multi mesh, multi object support. - Add Object Converter Provider modules to customize object conversion operations. - Add color texture to triplanar layer. - Add scroll to layer properties inspector. - Add LasetSelectedObjectProvider. - Add Gizmo Duplciate tool and Index Entry. - Add marging to Mod labels in simple shortcut view. - Add Use Reference Symmetry to TMNodeCreator module. - Fix autosave notification layout. - Fix layer mask invert and delete undo. - Fix Chart Surface Views not saving and loading. - Fix Retopology Editor occlusion threshold and wire properties. - Fix gallery layout. - Fix region rendering in geomesh. - Fix buffer overflow when resizing images. - Fix bug in PolyMesh surface with thin triangles. - Fix autosave saving without changes. - Fix bevel with internal strip topology. - Fix Pose Deformer not using selection. - Fix info in surface info widget. - Fix PolyMesh surface artifact. - Fix spring deformation overlay - Fix gizmo transform provider not initializing properly. - Fix crash when moving a grid cell one level up. - Fix sharp edges not being rendered or evaluate in PolyMesh. - Fix crash when using a region generator without polymesh surface. - Fix file size increasing after each save. - Fix tool grid not loading custom grids from files. - Fix crash when undo after apply evaluator. - Fix Localized Deformer not using selection. - Fix inspector panel blurs. - Fix brushes ignoring partial visibility. - Fix brush in boundary graph layout query. - Fix crash when deleting boundary vertices with a boundary graph query. - Fix workspace pan control layout - Fix evaluator stack animatio glitch. - Fix camera movement redraw dependency. - Fix drawing bug that prevented the GPU to go idle. - Fix camera inertia not redrawing the viewport. - Fix redraw on viewport input. - Fix selection point drawing. - Fix crash with duplicate tool on scenes. - Fix GPU not going completely idle due to real time layout scale. - Fix symmetry passes in transformed spaces in Create Node module. - Fix GLTF exporter with disabled geomesh domains. - Fix GLTF exporter creating textures for disabled PolyMesh domains. - Fix possible data corruption when exporting a combined polymesh. - Fix crash/glitch in selection domain undo. - Fix crash in Target Nearest displacement kernel. |
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