Uniform - 3D Editor 1.0.5

Uniform - 3D Editor 1.0.5

Sparseal SL – Commercial – iOS
z 9 głosów
Najnowsza wersja
1.0.5
Sejf do zainstalowania
Tytuł: Uniform - 3D Editor 1.0.5
Systemy operacyjne:
  • iOS
Licencja: Commercial
Data dodania: 12.07.2024
Wydawca: Sparseal SL
Ocena: Pobierz klienta, aby ocenić!
Lista zmian - Add real time UI scale
- Add Interface Setting to hide module descriptions by default.
- Add Gesture to mark all and clear all to edge marking tools.
- Add Workspace Origin position to saved data.
- Add object data compression.
- Add object stats to the data management editor.
- Add support for creating Scene Instances on multiple pass transforms.
- Add Transfer Node tool to the grid.
- Add layer generator to generate displacement from input mesh normals.
- Add Combined Expoters.
- Add options to gizmo provider to show the transform or nothing when the tool is active.
- Add default regions to PolyMesh cube preset.
- Add Rope Volume Sketch tool preset.
- Add extra search tags to Replace Node.
- Add toggle for showing advanced stats in object db.
- Add support for creating Scene Instances on multiple pass transforms.
- Add Layer Mask domain rendering for previewing the mask in the viewport.
- Add setting to show the mask preview when tool active.
- Add shorcuts view as touch shorcuts alternative.
- Add option to edit tool's icons
- Add option to edit ToolGrid groups icons and name
- Add modifier overrides to move the scene pivot from transform tools.
- Add "On Surface" and "On Volume" overrides to scene pivot tool.
- Add custom normal import from .obj normals.
- Add PolyMesh to Image converter
- Add preview to boundary graph layout element provider.
- Add surface target module to graph layout tools.
- Add Grid Fill graph layout kernel.
- Add partial visibility support to the spatial split clusterizer.
- Add support to handle multiple deformation components to pose deformer.
- Add new Pose Brush deformer with multi mesh, multi object support.
- Add Object Converter Provider modules to customize object conversion operations.
- Add color texture to triplanar layer.
- Add scroll to layer properties inspector.
- Add LasetSelectedObjectProvider.
- Add Gizmo Duplciate tool and Index Entry.
- Add marging to Mod labels in simple shortcut view.
- Add Use Reference Symmetry to TMNodeCreator module.

- Fix autosave notification layout.
- Fix layer mask invert and delete undo.
- Fix Chart Surface Views not saving and loading.
- Fix Retopology Editor occlusion threshold and wire properties.
- Fix gallery layout.
- Fix region rendering in geomesh.
- Fix buffer overflow when resizing images.
- Fix bug in PolyMesh surface with thin triangles.
- Fix autosave saving without changes.
- Fix bevel with internal strip topology.
- Fix Pose Deformer not using selection.
- Fix info in surface info widget.
- Fix PolyMesh surface artifact.
- Fix spring deformation overlay
- Fix gizmo transform provider not initializing properly.
- Fix crash when moving a grid cell one level up.
- Fix sharp edges not being rendered or evaluate in PolyMesh.
- Fix crash when using a region generator without polymesh surface.
- Fix file size increasing after each save.
- Fix tool grid not loading custom grids from files.
- Fix crash when undo after apply evaluator.
- Fix Localized Deformer not using selection.
- Fix inspector panel blurs.
- Fix brushes ignoring partial visibility.
- Fix brush in boundary graph layout query.
- Fix crash when deleting boundary vertices with a boundary graph query.
- Fix workspace pan control layout
- Fix evaluator stack animatio glitch.
- Fix camera movement redraw dependency.
- Fix drawing bug that prevented the GPU to go idle.
- Fix camera inertia not redrawing the viewport.
- Fix redraw on viewport input.
- Fix selection point drawing.
- Fix crash with duplicate tool on scenes.
- Fix GPU not going completely idle due to real time layout scale.
- Fix symmetry passes in transformed spaces in Create Node module.
- Fix GLTF exporter with disabled geomesh domains.
- Fix GLTF exporter creating textures for disabled PolyMesh domains.
- Fix possible data corruption when exporting a combined polymesh.
- Fix crash/glitch in selection domain undo.
- Fix crash in Target Nearest displacement kernel.

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