Uniform is a versatile data editor oriented towards art creation, catering to various needs.
It is worth noting that Uniform functions most effectively with Apple Pencil, while some functionalities may not be fully accessible without touch input. Additionally, Uniform is specially optimized for the latest iPad models, with certain optimizations potentially not applicable for models from 2018 or earlier.
Uniform's standout feature is its unified toolkit that streamlines the creation process. This toolset remains consistent across a wide spectrum of tasks, including sculpting high and low poly models, painting diverse textures like normal maps and PBR textures, as well as generating 2D images and renders. Notably, there are no distinct modes or separate tools for varied object types; Uniform ensures a seamless experience by enabling users to utilize the same paintbrush for painting high poly meshes or pixel art images.
Main features:
- Modular and highly customizable tool architecture covering a broad range of operations such as high poly sculpting, color/PBR painting with features like deformers, filters, alpha stamps, and VDMs.
- Texture painting and normal map sculpting for low poly objects with high-resolution details without requiring a high poly mesh.
- Per pixel/vertex painting ideal for pixel art and low poly models with visible grids and nearest texture filtering.
- Direct mesh topology manipulation for precise modeling includes features like the CozyBlanket pencil tool.
- Seam-based UV unwrapping, voxel remeshing, and subdivision-based sculpting.
- Region segmentation for managing visibility and controlling areas of influence effectively.
- Object creation using primitives, mesh editing, and volume-based sketching.
- Real-time non-destructive geometry evaluation tools such as OpenSubdiv or Shell to enhance modeling efficiency.
- Layer stack compositor feature that offers support for displacement and color layers across meshes, textures, and images. The flexibility extends to procedural layers with functionalities like color fills, corrections, and PBR material applications along with user-controllable masking options.
- Superior performance ensured by GPU-accelerated tools and layer stack compositor. Uniform maximizes the unified memory architecture and GPU capabilities of the iPad to deliver lag-free performance even when handling models comprising millions of polygons.
- Multi-scene workspace capability that allows concurrent work on multiple scenes within the same file. Different views can be rendered utilizing distinct viewports or embedded within other scenes to facilitate composite model creation.
- Multi-object editing support enables users to edit various objects simultaneously—even across different types—allowing seamless workflows such as painting over diverse model compositions with a single stroke.
- Real-time renderer featuring PBR materials and NPR blending, point lighting support, HDR compatibility, and automatic tool overlays.
- Dynamic surface views enhance model visualization options tailored to specific tasks. These views are customizable via an integrated editor.
- Advanced tool management functionalities highlighted by the Uniform tool grid offering swift access to numerous tools through keyboard shortcuts or Apple Pencil gestures. Custom tool integration from personal repositories and global tool search capabilities are also supported.
- Cycles render engine integration enables high-quality viewport previews and final render outputs for enhanced project outcomes.
Vue d'ensemble
Uniform - 3D Editor est un logiciel de Commercial dans la catégorie Applications graphiques développé par Sparseal SL.
La dernière version de Uniform - 3D Editor est 1.0.5, publié sur 12/07/2024. Au départ, il a été ajouté à notre base de données sur 12/07/2024.
Uniform - 3D Editor s’exécute sur les systèmes d’exploitation suivants : iOS.
Utilisateurs de Uniform - 3D Editor a donné une cote de 4 étoiles sur 5.
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